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Argonian

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Argonians
This reptilian race, well-suited for the treacherous swamps of their homeland, has developed natural immunities to disease and poisons. They can breathe in water and are good at picking locks.

Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet, they are fiercely loyal, and will fight to the death for those they have named as friends. It is thought that Argonians descended from the intelligent Hist trees of Black Marsh.

The band of mercenaries named "The Blackwood Company", is made up of mainly Argonian and Khajiit warriors commissioned by the Emperor. Most of the Argonians are immigrants from Black Marsh, and all are highly skilled in the art of combat. The Blackwood Company serves as a sort of competitor of the Fighters Guild, and are a point in the last few Fighters Guild quests. The guild hall in Leyawiin, where they have their hist tree, imported from Black Marsh. Hist is what all soldiers of the Company drink before doing a contract.

Argonians, like Khajiit, were oppressed and enslaved by rich families and primary industries in the Morrowind province of Tamriel, the last of the provinces to have legalized slavery. Though slavery is now illegal in Morrowind, House Dres still practices it.

Contents

[edit] Biology

Argonians have gills on their necks and are covered in scales. Sharp teeth line their mouths. If an Argonian becomes a vampire, it appears to age tenfold and its eyes are light red and nearly blank, though their pupils are still visible. Argonians' tails help when they swim, as they glide underwater like a fish.

[edit] Attribute Modifiers

[edit] Male

[edit] Female

[edit] Skill Bonuses

[edit] Special Abilities

[edit] Usage

Argonians are best suited to the role of a close quarters Assassin. This is because Illusion, Alchemy, Mysticism, and Security are all valued skills for an Assassin. Also many players enjoy roleplaying as a Shadowscale.

[edit] Drawbacks

Argonians have many drawbacks. One of them is that bow and arrow attacks are much more useful for an Assassin than a close quarters sneak attack. Another drawback is that Wood Elves offer slightly better skill bonuses for an Assassin role.

[edit] Argonian Names

Argonians have a complex language, known as hist, that few of the men and mer try to learn, with the exception of Dunmer slavers. As such many Argonians go by their translated names.

  • Example Male Names
  • An-Zaw
  • Haj-Ei (Hist for 'Hides His Eyes')
  • Big Head
  • Eleedal-Lei
  • Grey Throat
  • Jeeluis
  • Scar-Tail
  • Example Female Names
  • Chanil-Lee
  • Star-Beech
  • Ral-Jiktar

[edit] External links