Gaming
 

Attack

From the OblivioWiki – your guide to everything Oblivion

To attack is to harm an object or creature. There are two types of attacks: melee attacks, involving use of a weapon or your fists, and magical attacks, especially those of the Destruction spell line. All attacks will always hit (assuming you actually hit the target physically); there is no "dice roll" that determines if you hit your opponent, as in other RPGs and TES III: Morrowind. However, the amount of damage you do depends on your skill level in your weapon or spell and the armor or resistance of your opponent.

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[edit] Attack speed

[edit] Melee attacks

Different weapons have different attack speeds, and thus affect how much damage you do over a certain amount of time. The base attack speed is 1.0, which is the attack speed of standard longswords. Weapons with an attack speed of less than 1.0 are slower, and those with an attack speed of greater than 1.0 are faster. Generally, the smaller a weapon is, the faster attack speed it'll have (with the exception of the War Axe). Hand-to-Hand is extremely fast, but this can be deceptive as breaking the rhythm of the attack(such as being blocked) can result in noticeable pauses between flurries, sort of a minor stagger. Sneak attacks made with a blade weapon deal 6x critical damage, blunt weapons do not deal critical damage. (i.e. critical multiplier=1)

These are the attack speeds from slowest to fastest:

Weapon Attack Speed
Warhammer 0.7
Claymore 0.8
Mace 0.9
Longsword 1.0
War Axe 1.1
Shortsword 1.2
Dagger 1.4
Hand-to-Hand approx 1.5

[edit] Bow attacks

There is only one sort of bow, there are not, as in other games, short and longbows, or crossbows. Bows are though made of different materials, so their attack isn't always the same. Bows all have the same base attack speed, which is very slow, about 0.5. Bows, however, do of course deal ranged damage, so the lack of attack speed is made up for by the amount of time you have while your melee-attacking enemy is closing in on you. Damage dealt by bows works slightly different then with melee weapons. In stead of just taking the attack damage of the bow, and multiplying it when not detected (Bows deal x3 critical damage when you attack while sneaking) you have to compare the bow damage with the arrow damage, and take the lower one. If you, for example have a glass bow with which you can hit 11, and you use iron arrows, that hit 8, you only deal 8 damage. Critical multipliers also affect this number, so if you were sneaking while using the beforementioned, you'd deal 8*3=24 damage.

[edit] Magical attacks

[edit] See also