Character creation
From the OblivioWiki – your guide to everything Oblivion
Character creation is the process of creating a new character for a new game. Character creation takes three steps:
These steps are spread throughout the introduction dungeon (Imperial Prison Sewers) which analyzes the player's style and introduces the main quest.
At the end of the Imperial Prison Sewers, the player can review all elements of their character and change them again as they please.
Contents |
[edit] Selecting a race
- For the main article, see: Race.
Race selection is the first action required of a new game. Each of the ten races has one or more racial special abilities, and each also excels in certain skills. The racial special abilities can either be passive, which are inherent effects, or an active spell that can be limitedly cast, such as Voice of the Emperor. Passive abilities are typically resistances or vulnerabilities to spells or illness, or are bonuses of increased magicka.
[edit] Selecting a birthsign
- For the main article, see: Birthsign.
After leaving and then rejoining the Emperor's party for a bit of combat tutorials, selecting a birthsign is the second step of character creation. Each of the thirteen birthsigns add additional unique bonuses to your character, some passive and some active. Some are pure bonuses, while others are trade-offs in which one powerful bonus is countered with one or more negative effects. Most active skills granted by a birthsign can only be used once a day.
[edit] Selecting a class
Class selection occurs almost at the end of the Imperial Subterrane, once the player has made it through the tutorial Natural Caverns. After the assassination of the Emperor, based on how you played through the Natural Caverns underneath the prison, Baurus suggest which of the 21 pre-formed classes would suit your playstyle best. After the suggestion, the class selection screen opens. The differences between classes are
- If it is a Combat, Mage, or Stealth based class. (see skills for more information)
- What major skills are selected.
Main Attributes
- You receive two main attributes that get a bonus
Major skills are important for three reasons:
- Major skills increase faster (more easily) than other, minor skills.
- For any 10 increases of any combination of major skills, you level up.
- They start at 25 (Apprentice level) as opposed to 5
A player may also create their own class for complete control over how they wish their character to develop.
[edit] Character archetypes and recommendations
| Character ArcheType | Recommended Attributes | Recommended Skills | Recommend Birthsign | |
|---|---|---|---|---|
| Thief | Agility, Speed, Personality | Sneak, Security, Acrobatics, Mercantile, Light Armor, Marksman, Speechcraft | The Thief, The Tower, The Shadow | |
| Warrior | Strength, Endurance, Speed | Blade, Blunt, Block, Armorer, Heavy Armor, Hand to Hand, Athletics | The Warrior, The Lord, The Lady | |
| Mage | Intelligence, Willpower, Personality | Conjuration, Illusion, Destruction, Alteration, Alchemy, Restoration, Mysticism | The Mage, The Atronach, The Apprentice |
