Daedric weapons
From the OblivioWiki – your guide to everything Oblivion
Daedric weapons constitute the finest class of weapon in the game. Daedric weapons begin appearing randomly in the game and on opponents after level 20. Daedric weapons are one of two non-enchanted types of weapons (other is silver) that can damage spirits (Ghosts, Wraiths etc.).
| Weapon | Weapon Type | Base Value | Weight | Max. Damage | Health | Speed | Reach |
| Daedric Arrow | Arrow | 35 | 0.3 | 15 | N/A | N/A | N/A |
| Daedric Battle Axe | Blunt, two-hand | 3800 | 76 | 26 | 728 | 0.8 | 1.2 |
| Daedric Bow | Bow | 3200 | 22 | 20 | 560 | N/A | N/A |
| Daedric Claymore | Blade, two-hand | 4000 | 62 | 26 | 728 | 0.8 | 1.3 |
| Daedric Dagger | Blade, one-hand | 2700 | 10 | 19 | 532 | 1.4 | 0.6 |
| Daedric Longsword | Blade, one-hand | 3100 | 48 | 24 | 672 | 1.0 | 1.0 |
| Daedric Mace | Blunt, one-hand | 3200 | 43 | 24 | 672 | 0.9 | 1 |
| Daedric Shortsword | Blade, one-hand | 2900 | 22 | 21 | 588 | 1.2 | 0.8 |
| Daedric War Axe | Blunt, one-hand | 3100 | 40 | 22 | 616 | 1.1 | 0.8 |
| Daedric Warhammer | Blunt, two-hand | 5000 | 93 | 28 | 784 | 0.7 | 1.3 |
Notes:
- "Base Value" refers to the actual value without mercantile or disposition affecting it.
- "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
- "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.
[edit] Background
For many thousands of years, the exact way to produce Daedric equipment had remained a mystery to many people. It is wonderfully powerful and strong, and has an amazing potential for enchantments. Many believed them to originate only in the realm of Oblivion itself. Whoever discovered the process of forging Daedric equipment will remain a mystery, but the process itself will not. Daedric armor and weapons are created from Ebony, the supernaturally strong metal that is mined almost exclusively from the volcanic island of Vvardenfell, in the province of Morrowind. After the forging process, a conjurer then summons a lesser Daedra and binds its soul into the object. For the rest of eternity, this malevolent being is trapped within the cool metal, and those who wield such armaments swear they can sometimes hear their tormented moans.
