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Dwarven weapons

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A collection of Dwarven Weapons

Dwarven refers to things of Dwemer origin. All examples encountered are thousands of years old, the pieces scavenged from abandoned Dwarf Mechanizations sometimes found in ancient Dwemer ruins. These weapons are easily identified by the characteristic fork on the bottom of their hilt and their golden color. Dwarven weapons begin appearing randomly in the world and on opponents after level 6.

Weapon Weapon Type Base Value Weight Base Damage Health Speed Reach
Dwarven Arrow Arrow 5 Image:GoldIcon.png 0.2 Image:WeightIcon.png 11 Image:DamageIcon.png N/A Image:Health-icon.png N/A N/A
Dwarven Battle Axe Blunt, two-hand 320 Image:GoldIcon.png 48 Image:WeightIcon.png 18 Image:DamageIcon.png 360 Image:Health-icon.png 0.8 1.2
Dwarven Bow Bow 200 Image:GoldIcon.png 14 Image:WeightIcon.png 12 Image:DamageIcon.png 240 Image:Health-icon.png N/A N/A
Dwarven Claymore Blade, two-hand 450 Image:GoldIcon.png 38 Image:WeightIcon.png 18 Image:DamageIcon.png 360 Image:Health-icon.png 0.8 1.3
Dwarven Dagger Blade, one-hand 140 Image:GoldIcon.png 6 Image:WeightIcon.png 11 Image:DamageIcon.png 220 Image:Health-icon.png 1.4 0.6
Dwarven Longsword Blade, two-hand 310 Image:GoldIcon.png 32 Image:WeightIcon.png 16 Image:DamageIcon.png 320 Image:Health-icon.png 1.0 1.0
Dwarven Mace Blunt, one-hand 220 Image:GoldIcon.png 27 Image:WeightIcon.png 16 Image:DamageIcon.png 320 Image:Health-icon.png 0.9 1.0
Dwarven Shortsword Blade, one-hand 320 Image:GoldIcon.png 14 Image:WeightIcon.png 13 Image:DamageIcon.png 260 Image:Health-icon.png 1.2 0.8
Dwarven War Axe Blunt, one-hand Image:GoldIcon.png 24 Image:WeightIcon.png 14 Image:DamageIcon.png 280 Image:Health-icon.png 1.1 0.8
Dwarven Warhammer Blunt, two-hand 430 Image:GoldIcon.png 57 Image:WeightIcon.png 20 Image:DamageIcon.png 400 Image:Health-icon.png 0.7 1.3

Notes:

  • "Base Value" refers to the actual value without mercantile or disposition affecting it.
  • "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
  • "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.

[edit] See also