Gaming
 

Ebony weapons

From the OblivioWiki – your guide to everything Oblivion

A collection of Ebony Weapons

Ebony weapons are made from a rare volcanic glass that can almost only be found in Vvardenfell's Red Mountain lava. This special material is found under the surface of old lava flows, and it gets its name from its glossy black surface. Ebony is used in both armor and weapons and are second only to Daedric weapons in power. Ebony weapons begin appearing randomly in the world and on opponents after player level 16.

Weapon Weapon Type Base Value Weight Max. Damage Health Speed Reach
Ebony Arrow Arrow 20 Image:GoldIcon.png 0.2 Image:WeightIcon.png 14 Image:DamageIcon.png N/A Image:Health-icon.png N/A N/A
Ebony Battle Axe Blunt, two-hand 2100 Image:GoldIcon.png 69 Image:WeightIcon.png 24 Image:DamageIcon.png 624 Image:Health-icon.png 0.8 1.2
Ebony Bow Bow 1550 Image:GoldIcon.png 20 Image:WeightIcon.png 18 Image:DamageIcon.png 468 Image:Health-icon.png N/A N/A
Ebony Claymore Blade, two-hand 2200 Image:GoldIcon.png 56 Image:WeightIcon.png 24 Image:DamageIcon.png 654 Image:Health-icon.png 0.8 1.3
Ebony Dagger Blade, one-hand 1250 Image:GoldIcon.png 9 Image:WeightIcon.png 17 Image:DamageIcon.png 442 Image:Health-icon.png 1.4 0.6
Ebony Longsword Blade, one-hand 1700 Image:GoldIcon.png 44 Image:WeightIcon.png 22 Image:DamageIcon.png 572 Image:Health-icon.png 1.0 1.0
Ebony Mace Blunt, one-hand 1500 Image:GoldIcon.png 39 Image:WeightIcon.png 22 Image:DamageIcon.png 572 Image:Health-icon.png 0.9 1.0
Ebony Shortsword Blade, one-hand 1400 Image:GoldIcon.png 20 Image:WeightIcon.png 19 Image:DamageIcon.png 494 Image:Health-icon.png 1.2 0.8
Ebony War Axe Blunt, one-hand 1450 Image:GoldIcon.png 36 Image:WeightIcon.png 20 Image:DamageIcon.png 520 Image:Health-icon.png 1.1 0.8
Ebony Warhammer Blunt, two-hand 2800 Image:GoldIcon.png 84 Image:WeightIcon.png 26 Image:DamageIcon.png 676 Image:Health-icon.png 0.7 1.3

Notes:

  • "Base Value" refers to the actual value without mercantile or disposition affecting it.
  • "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
  • "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.

[edit] See also