Gaming
 

Elven weapons

From the OblivioWiki – your guide to everything Oblivion

A collection of Elven Weapons

Elven refers to items designed and crafted by the ancient ayleid, probably long before the Empire came to power. Elven weapons combine strength, style, and curvy sleekness. This is the highest class of weapons that few shops normally sell. Elven weapons begin appearing randomly in the world and on opponents after player level 9.

Elven Weapons are identifiable by their runes and feather or bird engravings.

Weapon Weapon Type Base Value Weight Max. Damage Health Speed Reach
Elven Arrow Arrow 8 Image:GoldIcon.png 0.1 Image:WeightIcon.png 12 Image:DamageIcon.png N/A Image:Health-icon.png N/A N/A
Elven Battle Axe Blunt, two-hand 580 Image:GoldIcon.png 55 Image:WeightIcon.png 20 Image:DamageIcon.png 440 Image:Health-icon.png 0.8 1.2
Elven Bow Bow 360 Image:GoldIcon.png 16 Image:WeightIcon.png 14 Image:DamageIcon.png 308 Image:Health-icon.png N/A N/A
Elven Claymore Blade, two-hand 600 Image:GoldIcon.png 44 Image:WeightIcon.png 20 Image:DamageIcon.png 440 Image:Health-icon.png 0.8 1.3
Elven Dagger Blade, one-hand 260 Image:GoldIcon.png 7 Image:WeightIcon.png 13 Image:DamageIcon.png 286 Image:Health-icon.png 1.4 0.6
Elven Long Sword Blade, one-hand 420 Image:GoldIcon.png 36 Image:WeightIcon.png 18 Image:DamageIcon.png 396 Image:Health-icon.png 1.0 1.0
Elven Mace Blunt, one-hand 380 Image:GoldIcon.png 31 Image:WeightIcon.png 18 Image:DamageIcon.png 396 Image:Health-icon.png 0.9 1.0
Elven Shortsword Blade, one-hand 320 Image:GoldIcon.png 16 Image:WeightIcon.png 15 Image:DamageIcon.png 330 Image:Health-icon.png 1.2 0.8
Elven War Axe Blunt, one-hand 345 Image:GoldIcon.png 28 Image:WeightIcon.png 16 Image:DamageIcon.png 352 Image:Health-icon.png 1.1 0.8
Elven Warhammer Blunt, two-hand 800 Image:GoldIcon.png 66 Image:WeightIcon.png 22 Image:DamageIcon.png 484 Image:Health-icon.png 0.7 1.3

Notes:

  • "Base Value" refers to the actual value without mercantile or disposition affecting it.
  • "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
  • "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.

[edit] See also