Elven weapons
From the OblivioWiki – your guide to everything Oblivion
Elven refers to items designed and crafted by the ancient ayleid, probably long before the Empire came to power. Elven weapons combine strength, style, and curvy sleekness. This is the highest class of weapons that few shops normally sell. Elven weapons begin appearing randomly in the world and on opponents after player level 9.
Elven Weapons are identifiable by their runes and feather or bird engravings.
| Weapon | Weapon Type | Base Value | Weight | Max. Damage | Health | Speed | Reach |
| Elven Arrow | Arrow | 8 | 0.1 | 12 | N/A | N/A | N/A |
| Elven Battle Axe | Blunt, two-hand | 580 | 55 | 20 | 440 | 0.8 | 1.2 |
| Elven Bow | Bow | 360 | 16 | 14 | 308 | N/A | N/A |
| Elven Claymore | Blade, two-hand | 600 | 44 | 20 | 440 | 0.8 | 1.3 |
| Elven Dagger | Blade, one-hand | 260 | 7 | 13 | 286 | 1.4 | 0.6 |
| Elven Long Sword | Blade, one-hand | 420 | 36 | 18 | 396 | 1.0 | 1.0 |
| Elven Mace | Blunt, one-hand | 380 | 31 | 18 | 396 | 0.9 | 1.0 |
| Elven Shortsword | Blade, one-hand | 320 | 16 | 15 | 330 | 1.2 | 0.8 |
| Elven War Axe | Blunt, one-hand | 345 | 28 | 16 | 352 | 1.1 | 0.8 |
| Elven Warhammer | Blunt, two-hand | 800 | 66 | 22 | 484 | 0.7 | 1.3 |
Notes:
- "Base Value" refers to the actual value without mercantile or disposition affecting it.
- "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
- "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.
