Gaming
 

Glass weapons

From the OblivioWiki – your guide to everything Oblivion

A collection of Glass Weapons

Glass weapons are made of glass, a rare material of volcanic origin. In contrast to ebony weapons, glass weapons are much lighter. These weapons are semi-translucent or opaque green and can give off a greenish-glow in the dark. Glass weapons begin appearing randomly in the world and on opponents after player level 12.

[edit] Weapons

Weapon Weapon Type Base Value Weight Max. Damage Health Speed Reach
Glass Arrow Arrow 20 Image:GoldIcon.png 0.1 Image:WeightIcon.png 15 Image:DamageIcon.png N/A Image:Health-icon.png N/A N/A
Glass Battle Axe Blunt, two-hand 1500 Image:GoldIcon.png 62 Image:WeightIcon.png 25 Image:DamageIcon.png 528 Image:Health-icon.png 0.8 1.2
Glass Bow Bow 900 Image:GoldIcon.png 18 Image:WeightIcon.png 16 Image:DamageIcon.png 384 Image:Health-icon.png N/A N/A
Glass Claymore Blade, two-hand 1800 Image:GoldIcon.png 50 Image:WeightIcon.png 26 Image:DamageIcon.png 528 Image:Health-icon.png 0.8 1.3
Glass Dagger Blade, one-hand 700 Image:GoldIcon.png 8 Image:WeightIcon.png 15 Image:DamageIcon.png 360 Image:Health-icon.png 1.4 0.6
Glass Longsword Blade, one-hand 2000 Image:GoldIcon.png 40 Image:WeightIcon.png 27Image:DamageIcon.png 480 Image:Health-icon.png 1.0 1.0
Glass Mace Blunt, one-hand 1000Image:GoldIcon.png 34 Image:WeightIcon.png 17 Image:DamageIcon.png 480 Image:Health-icon.png 0.9 1.0
Glass Shortsword Blade, one-hand 1100 Image:GoldIcon.png 18 Image:WeightIcon.png 24 Image:DamageIcon.png 408 Image:Health-icon.png 1.2 0.8
Glass War Axe Blunt, one-hand 1200 Image:GoldIcon.png 32 Image:WeightIcon.png 19 Image:DamageIcon.png 432 Image:Health-icon.png 1.1 0.8
Glass Warhammer Blunt, two-hand 2200 Image:GoldIcon.png 75 Image:WeightIcon.png 24 Image:DamageIcon.png 576 Image:Health-icon.png 0.7 1.3

Notes:

  • "Base Value" refers to the actual value without mercantile or disposition affecting it.
  • "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
  • "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon. Also that there are replicas in display cases they look the same but they are VERY weak.

[edit] See also