Glass weapons
From the OblivioWiki – your guide to everything Oblivion
Glass weapons are made of glass, a rare material of volcanic origin. In contrast to ebony weapons, glass weapons are much lighter. These weapons are semi-translucent or opaque green and can give off a greenish-glow in the dark. Glass weapons begin appearing randomly in the world and on opponents after player level 12.
[edit] Weapons
| Weapon | Weapon Type | Base Value | Weight | Max. Damage | Health | Speed | Reach |
| Glass Arrow | Arrow | 20 | 0.1 | 15 | N/A | N/A | N/A |
| Glass Battle Axe | Blunt, two-hand | 1500 | 62 | 25 | 528 | 0.8 | 1.2 |
| Glass Bow | Bow | 900 | 18 | 16 | 384 | N/A | N/A |
| Glass Claymore | Blade, two-hand | 1800 | 50 | 26 | 528 | 0.8 | 1.3 |
| Glass Dagger | Blade, one-hand | 700 | 8 | 15 | 360 | 1.4 | 0.6 |
| Glass Longsword | Blade, one-hand | 2000 | 40 | 27 | 480 | 1.0 | 1.0 |
| Glass Mace | Blunt, one-hand | 1000 | 34 | 17 | 480 | 0.9 | 1.0 |
| Glass Shortsword | Blade, one-hand | 1100 | 18 | 24 | 408 | 1.2 | 0.8 |
| Glass War Axe | Blunt, one-hand | 1200 | 32 | 19 | 432 | 1.1 | 0.8 |
| Glass Warhammer | Blunt, two-hand | 2200 | 75 | 24 | 576 | 0.7 | 1.3 |
Notes:
- "Base Value" refers to the actual value without mercantile or disposition affecting it.
- "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
- "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon. Also that there are replicas in display cases they look the same but they are VERY weak.
