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Imperial Dragon armor (armor)

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Imperial Dragon Armor (Heavy)

Imperial Dragon Armor is given to the player after completing the final mission in the main quest. As light armor, it provides less protection than mithril, elven, and glass armor. As heavy armor it provides less protection than orcish, ebony, and daedric armor. However, it is unique because it is enchanted. You aren't rewarded with it immediately, however. It is special-ordered and is ready at the Armory in the Imperial City Prison District in Imperial City within two game weeks. The type of armor you receive depends on which of the two armor (Light and Heavy) skills is higher than the other, respectively. If your Heavy Armor and Light Armor skills are at the same level, you will get the Heavy Armor version. Its appearance is similar to that of Legion Armor but with different coloration and patterns

Contents

[edit] Heavy

(About same statistics as Dwarven armor)

Armor Piece Base Value Weight Max. Armor
Imperial Dragon Helmet 1120 Image:GoldIcon.png 8 Image:WeightIcon.png 5 Image:ArmorIcon.png
Imperial Dragon Cuirass 2070 Image:GoldIcon.png 40 Image:WeightIcon.png 12.5 Image:ArmorIcon.png
Imperial Dragon Gauntlets 285 Image:GoldIcon.png 8 Image:WeightIcon.png 5 Image:ArmorIcon.png
Imperial Dragon Greaves 1220 Image:GoldIcon.png 24 Image:WeightIcon.png 7.5 Image:ArmorIcon.png
Imperial Dragon Boots 1120 Image:GoldIcon.png 12 Image:WeightIcon.png 5 Image:ArmorIcon.png


[edit] Light

(About same statistics as Chainmail armor.)

Armor Piece Base Value Weight Max. Armor
Imperial Dragon Helmet 1030 Image:GoldIcon.png 1 Image:WeightIcon.png 3 Image:ArmorIcon.png
Imperial Dragon Cuirass 1750 Image:GoldIcon.png 9 Image:WeightIcon.png 8 Image:ArmorIcon.png
Imperial Dragon Gauntlets 195 Image:GoldIcon.png 1 Image:WeightIcon.png 3 Image:ArmorIcon.png
Imperial Dragon Greaves 1055 Image:GoldIcon.png 5 Image:WeightIcon.png 4 Image:ArmorIcon.png
Imperial Dragon Boots 1030 Image:GoldIcon.png 2 Image:WeightIcon.png 3 Image:ArmorIcon.png

Notes: "Base Value" refers to the actual value without mercantile or disposition affecting it. "Max. Armor" refers to the maximum amount of armor the piece can provide, assuming maximum stats and skill.

[edit] Enchantment stats

The enchantments are the same for both light and heavy armor. All enchantments are Constant Effect.

  • Helmet: Resist Shock 20% on Self
  • Cuirass: Resist Magic 11% on Self
  • Gauntlets: Resist Poison 11% on Self
  • Greaves: Resist Fire 20% on Self
  • Boots: Resist Frost 20% on Self

[edit] See also