Gaming
 

Mace

From the OblivioWiki – your guide to everything Oblivion

A mace is usually a one-handed blunt weapon that has a heavy head attached to a long grip. The head often contains multiple spikes or sharp-bladed edges to deal additional damage to the blow it makes. Effectiveness in using a mace is governed by the Blunt skill.

[edit] Mace stats

The club has a slightly less reach (0.9) than regular maces (1.0).

Weapon Base Value Weight Max. Damage Health Speed Reach
Club 3 Image:GoldIcon.png 8 Image:WeightIcon.png 7 Image:DamageIcon.png 70 Image:Health-icon.png 0.9 0.9
Rusty Iron Mace 6 Image:GoldIcon.png 15 Image:WeightIcon.png 7 Image:DamageIcon.png 70 Image:Health-icon.png 0.9 1.0
Iron Mace 17 Image:GoldIcon.png 15 Image:WeightIcon.png 10 Image:DamageIcon.png 140 Image:Health-icon.png
Fine Iron Mace 34 Image:GoldIcon.png 13.5 Image:WeightIcon.png 11 Image:DamageIcon.png 154 Image:Health-icon.png
Steel Mace 40 Image:GoldIcon.png 19 Image:WeightIcon.png 12 Image:DamageIcon.png 192 Image:Health-icon.png
Dremora Mace 43 Image:GoldIcon.png 40 Image:WeightIcon.png 12 Image:DamageIcon.png 100 Image:Health-icon.png
Fine Steel Mace 80 Image:GoldIcon.png 17.1 Image:WeightIcon.png 13 Image:DamageIcon.png 211 Image:Health-icon.png
Silver Mace 70 Image:GoldIcon.png 23 Image:WeightIcon.png 14 Image:DamageIcon.png 252 Image:Health-icon.png
Dwarven Mace 180 Image:GoldIcon.png 27 Image:WeightIcon.png 16 Image:DamageIcon.png 320 Image:Health-icon.png
Elven Mace 380 Image:GoldIcon.png 31 Image:WeightIcon.png 18 Image:DamageIcon.png 396 Image:Health-icon.png
Glass Mace 750 Image:GoldIcon.png 34 Image:WeightIcon.png 20 Image:DamageIcon.png 480 Image:Health-icon.png
Ebony Mace 1500 Image:GoldIcon.png 39 Image:WeightIcon.png 22 Image:DamageIcon.png 572 Image:Health-icon.png
Daedric Mace 3200 Image:GoldIcon.png 43 Image:WeightIcon.png 24 Image:DamageIcon.png 672 Image:Health-icon.png

Notes:

  • "Base Value" refers to the actual value without mercantile or disposition affecting it.
  • "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
  • "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.