Mages Guild
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The Mages Guild is a guild dedicated to the collection, preservation, and distribution of magical knowledge with an emphasis on ensuring that all citizens of Tamriel benefit from this knowledge. Members of the Guild receive many benefits, including training, services, and education in the established laws regarding the proper use of magic. When Hannibal Traven took over the position of Arch-Mage, the practice of Necromancy was banned from the Mages Guild.
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[edit] History and origin of the Mages Guild
- For additional history, see Origin of the Mages Guild by The Archmage Salarth
The Mages Guild was started in the early years of the Second Era. Previously, the only organization with a similar aim and structure to the Mages Guild we know today was the Psijic Order of the Isle of Artaeum.
Vanus Galerion, a Psijic of Artaeum and student of the famed Iachesis, began organizing users of magic from around Summerset Isle at the urban city of Firsthold. At the time, this gathering and conduction of magical experiments in populated areas was considered unacceptable. Even more shocking, Galerion proposed to make magical items, potions, and even spells available to any member of the general public who could afford to pay.
Galerion was brought before Iachesis and the King of Firsthold, Rilis XII, and made to state the intentions of the fraternity he was forming. Although it's not recorded what he said to convince them, the charter was approved, and the Mages Guild was born.
Like a tree from an acorn, the Mages Guild grew branches all over Summurset Isle and gradually the mainland of Tamriel. Although initially the Guild was rejected in some areas of Tamriel, eventually it was accepted and became a powerful force in Tamriel. There have been only a few rare incidents of the Mages Guild actually becoming involved in local political struggles. On these occasions, the Guild's participation has been the ultimate decider in the conflict.
As begun by Vanus Galerion, the Mages Guild as an institution is presided over by a supreme council of six Archmagisters, with subsequent masters over certain areas, creating a bureaucracy of sorts. One need not be a member of the Mages Guild to know that this carefully contrived hierarchy is often nothing more than a chimera. As Vanus Galerion himself said bitterly, leaving Tamriel to travel to other lands, "The Guild has become nothing more than an intricate morass of political infighting."
[edit] Guild halls – Training, spells, and recharge of enchanted items
The Mages Guild is headquartered at the Arcane University in Imperial City. Each city in Cyrodiil, except Kvatch(due to the Daedric invasion), has a local guild hall. Each guild hall (except for the one in Bruma) has a magic school specialty. This specialty is evidenced in the training services offered and the available spells for sale, often corresponding to their main magic school. Guild halls also offer to recharge enchanted items for a fee of 1
per recharge point. The Mages Guild halls are:
- Anvil Mages Guild – Restoration
- Bravil Mages Guild – Illusion
- Bruma Mages Guild – Various
- Cheydinhal Mages Guild – Alteration
- Chorrol Mages Guild – Conjuration
- Leyawiin Mages Guild – Mysticism
- Skingrad Mages Guild – Destruction
[edit] Ranks and Guild Perks
Associate | Apprentice | Journeyman | Evoker | Conjurer | Magician | Warlock | Wizard | Master-Wizard | Arch-Mage |
|---|
- Associate – Key to the Mages Guild. Allows access to most rooms in all of the guild halls in major cities
- Apprentice – Access to the Arcane University, Apprentice's Robe
- Journeyman – A mage's staff (after completion of the quest: A Mage's Staff)
- Evoker – Spelldrinker Amulet
- Conjurer – Robe of the Conjurer
- Magician
- Warlock – Free access to the Council Chamber
- Wizard – Wizard's Fury spell.
- Master-Wizard
- Arch-Mage – Arch-Mage's Robe, Use of the Enchanted Chest in the Arch-Mage's room
[edit] Arch-Mage
With promotion to the rank of Arch-Mage within the Mages Guild, the player is given access to the Arch-Mage's Quarters, which has an Altar of Enchanting and an Altar of Spellcraft. Additionally, the room contains an enchanted chest, which can duplicate alchemical ingredients.
Note: the containers in the Arch-Mage's Quarters cannot be used to store your extra equipment! Eventually they will reset with their original contents and your stuff will disappear.
The Arch-Mage can get two apprentices from the Arcane University to follow him around and to help him in battles. If one or both of the apprentices get killed or you personally let them go, you can return and get new ones as many times as you want.
Unlike the Dark Brotherhood follower, if you kill the Mage apprentice you will be removed from the guild and be forced to collect alchemical supplies to restore your status.
[edit] Quests
[edit] Recommendation Quests
Before officially becoming a full scholar of the Mages Guild and obtaining entrance to the Arcane University in the Imperial City, prospective students must advance to the rank of Apprentice by completing these recommendation quests:
[edit] After the rank of Associate
[edit] Raminus Polus
Raminus Polus appears in the Arch-Mage's Lobby during the day.
- A Mage's Staff
- Ulterior Motives
- Vahtacen's Secret
- Necromancer's Moon
- Alchemy Acquisitions – Available after attaining the rank of Arch-Mage.
[edit] Hannibal Traven
Hannibal Traven can be found in either the Council Chamber or in his third floor quarters. (If you are ever to attack Traven or fight him for any reason, he has numerous destruction spells, high level restoration spells, and Summon Storm Atronach. If you try to soul trap his Atronach, it will not work.)
- Liberation or Apprehension?
- Information at a Price
- A Plot Revealed
- The Bloodworm Helm and The Necromancer's Amulet
- Ambush
- Confront The King
[edit] Re-joining the Mage's Guild
Like the other guilds in the game, you will be temporarily expelled from the Guild and you will lose your Mages Guild key should you break their rules. These rules include:
- Stealing from a Guild member
- Assaulting/Murdering a Guild member
If such a thing should happen, visit Raminus Polus in the Arcane University. He will give you a quest to be re-accepted into the guild. Quests are as follows:
- Collect 20 x Dragon's Tongue and 20 x Redwort Flower (if the offense was theft)
- Collect 20 x Vampire Dust and 20 x Daedra Heart (if the offense was murder)
A glitch sometimes occours where you only need part of the required materials (ex. With 20 Daedra Hearts and 3 Vampire Dusts you can get back in.)
Once this has been done, you are allowed to rejoin the guild and continue using its facilities.
Note: You are only allowed two chances to rejoin the Mages' Guild; any further offenses will result in a permanent expulsion.
[edit] Mages Guild members by city
- For the main article with pictures of the members, see List of Mages Guild members.
[edit] Anvil
- Carahil – Archmagister; source of Anvil Recommendation. Trains up to journeyman Illusion.
- Marc Gulitte – Spell merchant (Restoration). Trains up to journeyman destruction. Recharges enchanted weapons.
- Thaurron – Spell merchant (Restoration)
- Felen Relas – Alchemy merchant with 800
. Trains up to apprentice Alchemy.
- Baeralorn – Castle Anvil's court mage, who tends to chat with Carahil throughout the day.
[edit] Bravil
- Kud-Ei – Archmagister, source of Bravil Recommendation and Through a Nightmare, Darkly.
- Delphine Jend – Spell merchant (various). Trains up to journeyman Destruction.
- Ita Rienus – Spell merchant (Illusion). Recharges enchanted weapons. Trains up to journeyman Mysticism.
- Ardaline – Trains up to journeyman alchemy. Alchemy merchant with 800
.
- Aryarie
- Carandial
- Fathis Aren – Actually lives in Fathis Aren’s Tower south of Bravil.
- Henantier – Part of the Miscellaneous quest Through a Nightmare, Darkly.
[edit] Bruma
(After reaching the Mages Guild Quest A Plot Revealed, you will no longer be able to use the Bruma Mages Guild.)
- Jeanne Frasoric – Archmagister, source of Bruma Recommendation.
- Volanaro – Spell merchant (various). Recharges enchanted weapons.
- Selena Orania – Spell merchant (various). Alchemy merchant with 800
.
- J'skar
[edit] Cheydinhal
- Falcar – Archmagister, source of Cheydinhal Recommendation.
- Deetsan – Becomes Archmagister after Falcar leaves. Trains up to Apprentice in Alteration.
- Orintur – Spell merchant (Alteration).
- Eilonwy – Alchemy merchant with 800
.
- Trayvond the Redguard – Spell merchant (Alteration). Trains up to novice in Destruction.
- Uurwen – Recharges enchanted weapons.
[edit] Chorrol
- Teekeeus – Archmagister, source of Chorrol Recommendation.
- Athragar – Spell merchant (Conjuration, Illusion).
- Angalmo – Alchemy merchant with 800
. Trains up to apprentice Mysticism.
- Alberic Litte – Spell merchant (Conjuration, Illusion, Mysticism). Trains up to journeyman
- Carmen Litte – Wife of Alberic Litte.
- Contumeliorus Florius – Recharges enchanted weapons.
[edit] Imperial City
[edit] Arcane University
- Arch-Mage's Tower
- Hannibal Traven – Mages Guild Arch-Mage, until you achieve that rank. Quest giver.
- Caranya – Left hand of Traven
- Irlav Jarol – Right hand of Traven
- Raminus Polus – Spell merchant (various, high-quality). Quest giver.
- Bothiel – Maintains the Orrery, and is the source of that quest. Hangs out in the Arch-Mage’s Lobby.
- Praxographical Center
- Borissean – Spell merchant (various, high-quality)
- Gaspar Stegine – Spell merchant (various, high- quality)
- Mystic Archives
- Tar-Meena – Mages Guild historian and librarian of the Mystic Archives.
- Boderi Farano
- Practice Rooms
- Renald Viernis – oversees the Practice Rooms.
- Chironasium
- Delmar – In the Chironasium.
- Martina Floria – Recharges enchanted weapons and master trainer for Alchemy
- Lustratorium
- Julienne Fanis – Alchemy merchant with 15
.
- Julienne Fanis – Alchemy merchant with 15
[edit] Leyawiin
- Dagail – Archmagister, source of Leyawiin Recommendation. Sees into the future and hears voices.
- Agata – Spell merchant (Mysticism). Recharges enchanted weapons.
- Alves Uvenim – Alchemy merchant with 800
; Spell merchant (Mysticism, various).
- S’drassa – Trains up to apprentice Alchemy. Source of miscellaneous quest Tears of the Savior.
- Kalthar – Unsatisfied guild member.
[edit] Skingrad
- Adrienne Berene – Archmagister, source of Skingrad Recommendation. Spell merchant (Destruction, high quality).
- Vigge the Cautious – Spell merchant (Destruction). Recharges enchanted weapons.
- Sulinus Vassinus – Spell merchant (Destruction). Trains up to apprentice Conjuration.
- Druja – Spell merchant (various). Trains up to apprentice Mysticism. Standard merchant with 800
.
- Erthor – Part of the Skingrad Recommendation.
[edit] Others
- Ancotar – Resides oustide Fort Caractacus. Involved in the side quest, Zero Visibility.










