Mysticism
From the OblivioWiki – your guide to everything Oblivion
Mysticism is a magic arts skill that manipulates magic and forces in the world. It includes spells that absorb, reflect, and dispel magic, as well as the ability to move objects, sense nearby life, and bind souls into stones for future use. The Leyawiin Mage's Guild specializes in Mysticism.
- Governing attribute: Intelligence
Contents |
[edit] Spell effects
[edit] Spells
[edit] Mysticism spell merchants and trainers
- Refer to the Spell Merchant page.
- Refer to the Trainers page.
[edit] Books that permanently increase the Mysticism skill
- Before the Ages of Man
- The Black Arts On Trial
- Mythic Dawn Commentaries 4
- The Firsthold Revolt
- 2920, Sun's Dawn (v2)
- Souls, Black and White
[edit] Leveling text
Apprentice-level text:
- The mysteries of magic are slowly revealing themselves to you. You are now an Apprentice of Mysticism and can cast Apprentice level Mysticism spells.
Journeyman-level text:
- The mysteries of magic are slowly revealing themselves to you. You are now a Journeyman of Mysticism and can cast Journeyman level Mysticism spells.
Expert-level text:
- The mysteries of magic are slowly revealing themselves to you. You are now an Expert of Mysticism and can cast Expert level Mysticism spells.
Master-level text:
- The mysteries of magic are slowly revealing themselves to you. You are now a Master of Mysticism and can cast Master level Mysticism spells.
[edit] NPC Dialogue
When your Mysticism skill is 70 or higher, NPCs will say: "There's an air of Mysticism about you."
[edit] Usefulness
Mysticism is ideal for sneaks due to the detect life spells. Players that like to recharge their magic weapons often will find soultrap spells useful as well. Reflect spell, and Absorb spell are not very useful because they only go to 20% even at very high levels. Mysticism helps raise Intelligence which in turn helps raise total magicka.

