Gaming
 

Silver weapons

From the OblivioWiki – your guide to everything Oblivion

A collection of Silver Weapons

Silver weapons are made of silver, an expensive material that is used in both weapons and in household items. These weapons are one of the few weapons that will cause damage to ghosts and are the only non-enchanted weapons (other than Daedric weapons) able to do so. Silver weapons begin appearing randomly in the world and on opponents after player level 4. The Imperial Guards along with all other city guards carry a silver longsword, so as to beat down any ghost-like creature that they may come across..... or any that you dare summon.

[edit] Weapons

Weapon Weapon Type Base Value Weight Max. Damage Health Speed Reach
Silver Arrow Arrow 3 Image:GoldIcon.png 0.1 Image:WeightIcon.png 10 Image:DamageIcon.png N/A Image:Health-icon.png N/A N/A
Silver Battle Axe Blunt, two-hand 125 Image:GoldIcon.png 41 Image:WeightIcon.png 16 Image:DamageIcon.png 288 Image:Health-icon.png 0.8 1.2
Silver Bow Bow 55 Image:GoldIcon.png 12 Image:WeightIcon.png 10 Image:DamageIcon.png 180 Image:Health-icon.png N/A N/A
Silver Claymore Blade, two-hand 130 Image:GoldIcon.png 38 Image:WeightIcon.png 16 Image:DamageIcon.png 288 Image:Health-icon.png 0.8 1.3
Silver Dagger Blade, one-hand 40 Image:GoldIcon.png 5 Image:WeightIcon.png 9 Image:DamageIcon.png 162 Image:Health-icon.png 1.4 0.6
Silver Longsword Blade, one-hand 125 Image:GoldIcon.png 28 Image:WeightIcon.png 14 Image:DamageIcon.png 252 Image:Health-icon.png 1.0 1.0
Silver Mace Blunt, one-hand 70 Image:GoldIcon.png 23 Image:WeightIcon.png 14 Image:DamageIcon.png 252 Image:Health-icon.png 0.9 1.0
Silver Shortsword Blade, one-hand 50 Image:GoldIcon.png 12 Image:WeightIcon.png 11 Image:DamageIcon.png 198 Image:Health-icon.png 1.2 0.8
Silver War Axe Blunt, one-hand 60 Image:GoldIcon.png 20 Image:WeightIcon.png 12 Image:DamageIcon.png 216 Image:Health-icon.png 1.1 0.8
Silver Warhammer Blunt, two-hand 200 Image:GoldIcon.png 48 Image:WeightIcon.png 18 Image:DamageIcon.png 324 Image:Health-icon.png 0.7 1.3

Notes:

  • "Base Value" refers to the actual value without mercantile or disposition affecting it.
  • "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
  • "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.

[edit] See also