Skill bonuses quick reference
From the OblivioWiki – your guide to everything Oblivion
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The following table shows each race's skill bonuses.
| Skills | Altmer (High Elf) | Argonian | Bosmer (Wood Elf) | Breton | Dunmer (Dark Elf) | Imperial | Khajiit | Nord | Orsimer (Orc) | Redguard |
|---|---|---|---|---|---|---|---|---|---|---|
| Acrobatics | +5 | +10 | ||||||||
| Alchemy | +5 | +5 | +10 | +5 | ||||||
| Alteration | +10 | +5 | +5 | |||||||
| Armorer | +5 | +10 | ||||||||
| Athletics | +10 | +5 | +5 | +10 | ||||||
| Blade | +5 | +10 | +5 | +5 | +10 | +10 | ||||
| Block | +5 | +10 | ||||||||
| Blunt | +5 | +5 | +10 | +10 | +10 | |||||
| Conjuration | +5 | +10 | ||||||||
| Destruction | +10 | +10 | ||||||||
| Hand to Hand | +5 | +5 | +10 | +5 | ||||||
| Heavy Armor | +10 | +10 | +10 | +5 | ||||||
| Illusion | +5 | +5 | +5 | |||||||
| Light Armor | +5 | +5 | +5 | +5 | ||||||
| Marksman | +10 | +5 | ||||||||
| Mercantile | +10 | +5 | ||||||||
| Mysticism | +10 | +5 | +10 | +5 | ||||||
| Restoration | +10 | +5 | ||||||||
| Security | +10 | +5 | ||||||||
| Sneak | +10 | +5 | ||||||||
| Speechcraft | +10 |
