Gaming
 

Template:Weapon

From the OblivioWiki – your guide to everything Oblivion

Base Value Weight Base Damage Health Speed Reach
{{{value}}} Image:GoldIcon.png {{{weight}}} Image:WeightIcon.png {{{damage}}} Image:DamageIcon.png {{{health}}} Image:Health-icon.png {{{speed}}} {{{reach}}}
Weapon ID: {{{ID}}}
  • Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
  • Base Damage refers to the base damage rating without factoring the effects of the appropriate skill, attribute, or the condition of the weapon.

[edit] How to use this template

Note: This template is only used for non-enchanted weapons, such as the club or Rohssan's Antique Cutlass. For enchanted weapons, use Template:Ench-weapon. Using this template automatically categorizes that article into Category:Weapons. Simply start with:

{{weapon
|value       = 
|weight      = 
|damage      = 
|health      = 
|speed       = 
|reach       = 
|ID          = 
}}

and then fill in those spaces with the corresponding item that goes with there.

{{{value}}} = Base Value (via Construction Set)
{{{weight}}} = Weight
{{{damage}}} = Base Damage (via CS)
{{{health}}} = Health (via CS)
{{{speed}}} = Weapon attack speed (via CS, or see attack speed)
{{{reach}}} = Weapon reach (via CS, or see reach)
{{{ID}}} = Weapon's ID (via CS)

So, for example, Rohssan's Antique Cutlass would like this:

{{weapon|
|value       = 90
|weight      = 25
|damage      = 10
|health      = 40
|speed       = 1.0
|reach       = 1.0
|ID          = 0001C14B
}}

which results in this:

Base Value Weight Base Damage Health Speed Reach
90 Image:GoldIcon.png 25 Image:WeightIcon.png 10 Image:DamageIcon.png 40 Image:Health-icon.png 1.0 1.0
Weapon ID: 0001C14B
  • Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
  • Base Damage refers to the base damage rating without factoring the effects of the appropriate skill, attribute, or the condition of the weapon.