Vampire
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Vampires are humanoids afflicted with Vampirism. It is commonly believed that Molag Bal created the first vampires, though his method differs depending on who is telling the story. There are many different clans of Vampires all over Tamriel, though in Cyrodill, only one clan exists. Vampires on Nirn are not undead, though a vampire that feeds often can live for thousands of years, effectively cheating death.
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[edit] Behavior
Vampires are the result of the disease Porphyric Hemophilia, which can infect most humans and mer. An infected person has approximately three days to cure themselves, or they risk becoming a vampire themselves. Vampires on Tamriel exhibit many of the weaknesses assigned to their kind in oral traditions, including an aversion to sunlight, a potentially fatal reaction to garlic (only 1 known vampire), and an inability to gain nourishment through normal foodstuffs. Instead, vampires must find a living victim, usually another human, and feed on their blood at least once every few days.
Vampires are not strictly a race of themselves; rather, there are vampiric forms of nearly all other sentient races. A vampire's skin will be pale compared to living members of their race, due to the lack of circulation. Vampires also tend to develop red eyes (or white eyes in the case of Khajiit), and their canine teeth will sharpen into fangs. Vampiric humans are stronger and faster than living humans, though they also develop a weakness to fire. Overall, however, vampires that feed regularly can pass as living mortals indefinitely, as seen by Janus Hassildor, Count Skingrad.
[edit] Sub-types
The bulk of the vampires that are encountered across Cyrodiil are vampiric forms of some other character class. A vampire, upon undeath, maintains the class he or she had been as a living being. Vampires conform strictly to their class, as can be seen by their choices of weapons, magic, and armor in combat. Extremely old and powerful vampires may also mature into one of two unique vampiric classes, the Matriarch and Patriarch.
The following character classes have been spotted in the wild in vampiric form:
[edit] Generic Sub-Types
- Vampire Acrobat
- Vampire Agent
- Vampire Assassin
- Vampire Bard
- Vampire Battlemage
- Vampire Crusader
- Vampire Knight
- Vampire Mage
- Vampire Monk
- Vampire Nightblade
- Vampire Rogue
- Vampire Scout
- Vampire Sorcerer
- Vampire Spellsword
- Vampire Thief
- Vampire Warrior
- Vampire Witchhunter
[edit] Vampire Patriarch and Matriarch
Vampire Matriarchs and Vampire Patriarchs are very strong vampires. As their name implies, they are the "mothers" and "fathers" of a band of vampires, similar to a Marauder Warlord. Being at a high position, they are very well equipped with the highest quality armor and weapons of your level. Use caution, they defend themselves well, and attack viciously. Like all vampires, they have a weakness to fire.
Matriarchs and Patriarchs can usually be found in caves, ayleid ruins, mines, or forts that contain nests of vampires, but not until the higher levels. You may also find a large concentration of Vampire Matriarchs in the official Mehrunes Razor mod during the Unearthing Mehrunes Razor quest. They will likely carry some good heavy armor and weapons compared to the player's level.
[edit] Other vampires
- Pale Lady - In Castle Skingrad's Wine Cellar, through the hidden passage
- Vicente Valtieri - Your second contact in the Dark Brotherhood after Lucien Lachance. After completing all of his quests he will offer you the chance to become a vampire, by being bitten when you fall asleep in the Dark Brotherhood sanctuary.
- Count Hassildor of Skingrad.
- Jakben, Earl of Imbel - Thought to be the last living descendant of the legendary thief Springheel Jak, but upon reading his diary in the family catacombs, it comes to light that Jakben is in fact Springheel Jak, still alive after all these years.
- Lord Lovidicus in Crowhaven. He is the father of Arena Grand Champion, Agronak gro-Malog.
- Seridur and other vampires in Memorial Cave, as part of the Order of the Virtuous Blood quest
- Hindaril - The vampire whose ashes are needed to create the cure for vampirism
[edit] Playing a vampire
For more information on becoming and playing a vampire character, see Vampirism.
[edit] How to cure vampirism
- If you've contracted the disease, such as after fighting a vampire and being bitten, you are given three days to cleanse yourself of Porphyric Hemophilia before you become a full-fledged vampire. You can cleanse yourself with any Cure Disease potion, spell or a mandrake root, or by visiting a chapel altar and praying at it.
- Another way is to aquire the Deepscorn Hollow DLC and use the Purgeblood Salts to instantly cure vampirism.
For info on how to cure vampirism itself after the three days have passed, refer to the quest, Vampire Cure.
[edit] Locations
Vampires can be found in the following locations:
- Barren Cave
- Bloodcrust Cavern
- Crowhaven
- Fanacas
- Fort Carmala
- Fort Hastrel
- Fort Redman
- Fort Redwater
- Fort Roebeck
- Fort Vlastarus
- Gutted Mine
- Lipsand Tarn
- Memorial Cave
- Ninendava
- Nornalhorst
- Under Bloodworks
| General | Adventurer • Merchant • Spell merchant • Skill trainer • Unique NPCs |
| Villain | Bandit • Conjurer • Dremora • Highwayman • Marauder • Necromancer • Pirate • Vampire |
| Expansions | Knights of the Nine: Auroran | Mehrunes' Razor: Drothmeri Shivering Isles: Dark Seducer • Golden Saint • Heretic • Knight of Order • Priest of Order • Zealot |
| Categories | Aristocracy • Authors • Quest giver • Quest NPC |
