Vampirism
From the OblivioWiki – your guide to everything Oblivion
If you are looking for a cure for vampirism, see Vampire Cure.
Vampirism is the affliction brought on by Porphyric Hemophilia that turns someone into a vampire. To become a vampire, you need to be infected with the disease Porphyric Hemophilia, wait three days, then rest. The most obvious way to do this is to allow yourself to be beaten up by a vampire. The best way to accomplish this is to turn down the difficulty to minimum, engage a vampire, and hold down block until a message is received regarding the contraction of Porphyric Hemophilia. This ensures that you last long enough to contract the disease. You can also be infected voluntarily by Vicente Valtieri of the Dark Brotherhood after completing a number of missions for him, or by sleeping in his bed after he is dead.
Vampires have the option of feeding on sleeping NPCs anywhere in the world. Feeding is a vampire function that subverts the vampire's true nature and permits them to interact with the real world. A player character vampire that feeds every night will have modest stat and skill boosts in several areas (+5), and is only recognized by a select few NPCs in conversation as a vampire with no real negatives. Feeding does count as assault so it is best to feed from sneak mode with no witnesses. After 24 hours without feeding and after sleeping, a vampire will receive a message similar to the message received when first becoming a vampire which signifies a growth in vampiric power. Sunlight will begin to damage the player, skills and stats will go up an additional five points per day, to a maximum of 20, and more NPCs will notice you are a vampire. Stronger vampires also have more vampire-specific skills as well. All vampires get detect life/nighteye skill (Hunters Sight), second tier vampires receive a charm spell (Vampires Seduction) that often helps NPC's interact with you if you haven't feed in days and your vampire appearance is obvious, third tier vampires receive an area of effect demoralize/silence power (Reign of Terror), and fourth tier vampires get a very powerful invisibility power that lasts for quite a while (Shadows Embrace).
Fast travel is still usable even at tiers with sunlight damage as long as it is night at the beginning of the trip. No damage will be taken enroute, but it is possible to arrive during the day and begin taking damage as soon as the area loads. When using fast travel as a vampire, try to use waypoints near large public buildings, such as castles, so that upon arrival they can be used as shelter to wait for nightfall (8:00 PM).
Contents |
[edit] Vampirism tips
One problem that can often occur with 50-100 vampirism is the fact that an open place to sell things is hard to come by at night (with the exception of Northern Goods and Trade in Chorrol). If you fast travel to a town where you need to sell things you may die before you reach the store or it may be locked. If you arrive in the day and can only make it to a nearby building, wait untill night and try to feed. The best people to use as victims are beggars and guildmates (if you want to take the risk). By memorizing the location of beggars beds in each city you will find it easy to revert back to 25 vampirism and easily travel in the day. Once it's daytime you can go to the unlocked store (around 9:00 AM) and buy and sell what you need to. The sun damage effect can be lowered by wearing a hood, making it easier to last in the sunlight. Also, swimming will further dull the effects of sun damage. One easy way to feed is to get the skeleton key, you can open any lock with it, then find a house or an Inn. Most of them will have sleeping NPCs in them at night.
[edit] Vampirism effects
The effects of Vampirism at its different levels are listed in the table below. Note that all effects are constant effect.
| Effect - Vampiric Level | 25% | 50% | 75% | 100% |
| Resist Disease | 100% | 100% | 100% | 100% |
| Resist Normal Weapons | 5% | 10% | 15% | 20% |
| Resist Paralysis | 100% | 100% | 100% | 100% |
| Weakness to Fire | 20% | 30% | 40% | 50% |
| Sun Damage | 0 pts per sec | 1 pt per sec | 4 pts per sec | 8 pts per sec |
| Fortify Attribute Strength | 5 pts | 10 pts | 15 pts | 20 pts |
| Fortify Attribute Willpower | 5 pts | 10 pts | 15 pts | 20 pts |
| Fortify Attribute Speed | 5 pts | 10 pts | 15 pts | 20 pts |
| Fortify Skill Acrobatics | 5 pts | 10 pts | 15 pts | 20 pts |
| Fortify Skill Athletics | 5 pts | 10 pts | 15 pts | 20 pts |
| Fortify Skill Destruction | 5 pts | 10 pts | 15 pts | 20 pts |
| Fortify Skill Hand to Hand | 5 pts | 10 pts | 15 pts | 20 pts |
| Fortify Skill Illusion | 5 pts | 10 pts | 15 pts | 20 pts |
| Fortify Skill Mysticism | 5 pts | 10 pts | 15 pts | 20 pts |
| Fortify Skill Sneak | 5 pts | 10 pts | 15 pts | 20 pts |
[edit] Known vampire locations
- Bloodcrust Caverns
- Fort Carmala
- Fort Naso
- Fort Redman
- Fanacas
- Ninendava
- Nornalhorst
- Pale Lady in secret passage in Castle Skingrad wine cellar
- Vicente Valtieri – a Dark Brotherhood dispatcher located in Cheydinhal
- A vampire lord in Crowhaven – requires a key for the quest from the Gray Prince in the Arena. Other vampires are also located here.
- Imperial Sewers – There are several vampires in the sewers beneath the Imperial City. They are usually on their own in and around small camps. If you find a coffin, a vampire will normally be not far off.
- Memorial Cave – On the beach, southeast of the Imperial City.
- Jakben, Earl of Imbel's House – And more in his basement crypt.
- Glademist Cave
- Gutted Mine there are 5 afflicted Brethen which you need to kill for the quest of the Azura's Shrine quest.
- Barren Cave
[edit] Mods
The following mods may help to enhance the Vampirism experience for some players. Note that most of these mods will most likely conflict with one another:
[edit] Glitches
Sometimes female vampires will switch to a male face during gameplay. You can fix this by either reloading a previous save or by letting yourself advance in vampirism far enough that your face changes again (to look older).
Also the head of your character will not look good with most helmets, as though it conflicts with the Character Models.
