Gaming
 

Warhammer

From the OblivioWiki – your guide to everything Oblivion

A hammer or warhammer is a two-handed weapon designed with a long grip and a head for delivering heavy blows to a target. All hammers in game are two-handed. The head has a blunt end and a sharp end. Effectiveness in using a hammer is governed by the Blunt skill.

Weapon Base Value Weight Max. Damage Health Speed Reach
Iron Warhammer 60 Image:GoldIcon.png 30 Image:WeightIcon.png 14 Image:DamageIcon.png 196 Image:Health-icon.png 0.7 1.3
Fine Iron Warhammer 26 Image:GoldIcon.png 10.8 Image:WeightIcon.png 15 Image:DamageIcon.png 216 Image:Health-icon.png
Steel Warhammer 125 Image:GoldIcon.png 39 Image:WeightIcon.png 16 Image:DamageIcon.png 256 Image:Health-icon.png
Fine Steel Warhammer 250 Image:GoldIcon.png 35.1 Image:WeightIcon.png 17 Image:DamageIcon.png 282 Image:Health-icon.png
Silver Warhammer 200 Image:GoldIcon.png 48 Image:WeightIcon.png 18 Image:DamageIcon.png 324 Image:Health-icon.png
Dwarven Warhammer 430 Image:GoldIcon.png 57 Image:WeightIcon.png 20 Image:DamageIcon.png 400 Image:Health-icon.png
Elven Warhammer 800 Image:GoldIcon.png 66 Image:WeightIcon.png 22 Image:DamageIcon.png 484 Image:Health-icon.png
Glass Warhammer 1500 Image:GoldIcon.png 75 Image:WeightIcon.png 24 Image:DamageIcon.png 576 Image:Health-icon.png
Ebony Warhammer 2800 Image:GoldIcon.png 84 Image:WeightIcon.png 26 Image:DamageIcon.png 676 Image:Health-icon.png
Daedric Warhammer 5000 Image:GoldIcon.png 93 Image:WeightIcon.png 28 Image:DamageIcon.png 784 Image:Health-icon.png

Notes:

  • "Base Value" refers to the actual value without mercantile or disposition affecting it.
  • "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
  • "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.