From the OblivioWiki – your guide to everything Oblivion
Weakness is a
Destruction spell that decreases the target's resistance (by percentage) to
Fire,
Frost,
Shock, Magicka (non-elemental), normal weapons (non-enchanted),
Disease, and
Poison. Weakness to Normal Weapons and Disease cannot be gained through spells, but only items such as
Staffs.
- Note: "Weakness to" can only be effective in custom spells when put at the end of a spell. If put at the beginning, it will cancel out. The spell has to be used two times for weakness to noticably affect the enemy.
[edit] Effects
- Weakness to Fire
- Weakness to Frost
- Weakness to Magicka
- Weakness to Poison
- Weakness to Shock
- Weakness to Normal Weapons
- Weakness to Disease
[edit] Spell List
| Name
| Effect
| Magnitude
| Duration
| Range
| Area
| Mastery
|
| Weakness to Fire
| Weakness to Fire
| 25
| 30
| Target
| 0
| Apprentice
|
| Weakness to Frost
| Weakness to Frost
| 25
| 30
| Target
| 0
| Apprentice
|
| Weakness to Magicka
| Weakness to Magicka
| 25
| 30
| Target
| 0
| Journeyman
|
| Weakness to Poison
| Weakness to Poison
| 25
| 30
| Target
| 0
| Apprentice
|
| Weakness to Shock
| Weakness to Shock
| 25
| 30
| Target
| 0
| Apprentice
|