Relics of the Crusader
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The Relics of the Crusader are a complete set of leveled Heavy Armor or Light Armor as well as a mace and sword that are received during the Knights of the Nine (quest). They can be placed on the armor stand in the Priory of the Nine undercroft for display. This will also "level" up the items as necessary based on your character level.
- Base Value refers to the value without factoring the effects of mercantile skill and NPC disposition and skill.
- Max. Damage/Max. Armor refers to the damage/armor rating with 100 in the appropriate skill.
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[edit] Armor of the Crusader
The Armor of the Crusader is the armor set obtained from the Knights of the Nine quest line.
Each piece has an enchantment and in addition grants an Ability or Spell while it is equipped.
There are light and heavy versions of the armor, which you get is related to which type of armor your character is most skilled with, heavy armor or light armor, similar to the Imperial Dragon Armor. Both versions have the same enchantment effects and appearance.
If you place the Relics of the Crusader on the Armor Stand upon removing the Relics they will be Re-Leveled to your current level, Repaired, Recharged, and will change to Light Armor or Heavy Armor from the previous version respective to your highest armor rating, be it Heavy or Light armor.
When wearing the full suit of the Armor of the Crusader you receive an additional ability of 5% Shield called Holy Aura, which also has a scripted effect called "Umaril's Bane", which allows you to survive Umaril's attacks (It is assumed he would otherwise one-hit kill the player, as is stated during the quest). (Full suit means all the armor pieces including the shield; weapon is optional. You can use a two handed weapon, but the shield must be selected.)
As this armor is imbued with the powers of the nine, doing any deeds that displease the nine will cause the armor to become unequipable until a pilgrimage is made to the wayshrines to make up for this. Upon completing any quest for the Thieves Guild or Dark Brotherhood, You will be stripped of all the relics of the crusader until your sins are forgiven(or you reload an earlier save point). The way to avoid this is to complete them before the Pilgrimage.
[edit] Heavy Armor
[edit] Helm of the Crusader
When equipped, the Helm of the Crusader imbues the player with the "Serene Beauty" lesser power, which Calms on touch up to 100 levels for 10 seconds.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 2800 | 0 | 4 | 300 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 2 pts | xx000ECB* |
| 7-10 | 2900 | 8 | 5 | 600 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 3 pts | xx000EC3* |
| 11-15 | 3000 | 9 | 5.5 | 900 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 4 pts | xx000EBD* |
| 16-20 | 3050 | 10.5 | 6 | 1375 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 5 pts | xx000EB7* |
| 21+ | 3200 | 12 | 7.5 | 2000 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 6 pts | xx000EB1* |
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.
[edit] Cuirass of the Crusader
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 7050 | 30 | 10 | 600 | FortifyHealth 15 pts Fortify Skill: Restoration 2 pts Resist Normal Weapons 15% | xx000ECE* |
| 7-10 | 7600 | 40 | 12.5 | 1200 | Fortify Health 18 pts Fortify Skill: Restoration 3 pts Resist Normal Weapons 15% | xx000EC6* |
| 11-15 | 8150 | 45 | 13.75 | 1800 | Fortify Health 21 pts Fortify Skill: Restoration 4 pts Resist Normal Weapons 15% | xx000EC0* |
| 16-20 | 8700 | 52.8 | 15 | 2700 | Fortify Health 24 pts Fortify Skill: Restoration 5 pts Resist Normal Weapons 15% | xx000EBA* |
| 21+ | 9250 | 60 | 18.75 | 4000 | Fortify Health 27 pts Fortify Skill: Restoration 6 pts Resist Normal Weapons 15% | xx000EB4* |
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.
[edit] Gauntlets of the Crusader
When equipped, the Gauntlets of the Crusader imbues the player with the "Merciful Touch" lesser power, which Heals on touch 50 points.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 1350 | 6 | 4 | 300 | Fortify Skill: Restoration 5 pts Resist Disease 50% | xx000ECD* |
| 7-10 | 1450 | 8 | 5 | 600 | Fortify Skill: Restoration 6 pts Resist Disease 50% | xx000EC5* |
| 11-15 | 1550 | 9 | 5.5 | 900 | Fortify Skill: Restoration 7 pts Resist Disease 50% | xx000ECF* |
| 16-20 | 1650 | 10.5 | 6 | 1375 | Fortify Skill: Restoration 8 pts Resist Disease 50% | xx000EC9* |
| 21+ | 1750 | 12 | 7.5 | 2000 | Fortify Skill: Restoration 9 pts Resist Disease 50% | xx000EC3* |
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.
[edit] Boots of the Crusader
When equipped, the Boots of the Crusader imbues the player with the "Woodland Grace" ability, which allows you to access the Mace of the Crusader in the quest. It also allows you to travel through the wilderness without creatures (except mud crabs) attacking you. However, you may still be attacked if you are riding a horse.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 300 | 9 | 4 | 300 | Fortify Skill: Restoration 2 pts | xx000ECF* |
| 7-10 | 400 | 12 | 5 | 800 | Fortify Skill: Restoration 3 pts | xx000EC7* |
| 11-15 | 450 | 13.5 | 5.5 | 900 | Fortify Skill: Restoration 4 pts | xx000EC1* |
| 16-20 | 550 | 15.75 | 6 | 375 | Fortify Skill: Restoration 5 pts | xx000ECB* |
| 21+ | 700 | 18 | 7.5 | 1650 | Fortify Skill: Restoration 6 pts | xx000EC5* |
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.
[edit] Greaves of the Crusader
When equipped, the Greaves of the Crusader imbues the player with the "Blessing of the Eight" lesser power, which Shields others on touch 20% for 60 seconds.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 800 | 18 | 6 | 450 | Fortify Skill: Restoration 2 pts Fortify Skill: Destruction 5 pts | xx000ECC* |
| 7-10 | 1000 | 24 | 7.5 | 600 | Fortify Skill: Restoration 3 pts Fortify Skill: Destruction 6 pts | xx000EC4* |
| 11-15 | 1200 | 27 | 8.25 | 1350 | Fortify Skill: Restoration 4 pts Fortify Skill: Destruction 7 pts | xx000EBE* |
| 16-20 | 1400 | 31.5 | 9 | 2125 | Fortify Skill: Restoration 5 pts Fortify Skill: Destruction 8 pts | xx000EB8* |
| 21+ | 1600 | 36 | 11 | 3025 | Fortify Skill: Restoration 6 pts Fortify Skill: Destruction 9 pts | xx000EB2* |
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.
[edit] Shield of the Crusader
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 4100 | 12 | 12 | 450 | Reflect Spell 10% | xx000ECA* |
| 7-10 | 4900 | 16 | 15 | 900 | Reflect Spell 12% | xx000EC2* |
| 11-15 | 5700 | 18 | 16.5 | 1350 | Reflect Spell 14% | xx000EBC* |
| 16-20 | 6500 | 31.5 | 21 | 2200 | Reflect Spell 16% | xx000EB6* |
| 21+ | 7300 | 24 | 22.5 | 3025 | Reflect Spell 18% | xx000EB0* |
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.
[edit] Light Armor
[edit] Helm of the Crusader
When equipped, the Helm of the Crusader imbues the player with the "Serene Beauty" lesser power, which Calms on touch up to 100 levels for 10 seconds.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 2800 | 7 | 2.5 | 160 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 2 pts | xx000ECB* |
| 7-10 | 2900 | 1.8 | 3 | 205 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 3 pts | xx000EC3* |
| 11-15 | 3000 | 2.2 | 3.5 | 375 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 4 pts | xx000EBD* |
| 16-20 | 3100 | 2.6 | 4 | 660 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 5 pts | xx000EB7* |
| 21+ | 3200 | 3 | 5 | 1375 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 6 pts | xx000EB1* |
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.
[edit] Cuirass of the Crusader
- For some reason, obtaining the cuirass light armor version between levels 1-6 will give you a cuirass with a weight of 35, while the obtaining it in later levels have much less weight than that. This may be a bug.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 7050 | 35 | 6.25 | 320 | Fortify Health 15 pts Fortify Skill: Restoration 2 pts Resist Normal Weapons 15% | xx000EAE* |
| 7-10 | 7600 | 9 | 8 | 305 | Fortify Health 18 pts Fortify Skill: Restoration 3 pts Resist Normal Weapons 15% | xx000EA8* |
| 11-15 | 8150 | 11 | 8.75 | 720 | Fortify Health 21 pts Fortify Skill: Restoration 4 pts Resist Normal Weapons 15% | xx000EA2* |
| 16-20 | 8700 | 13 | 10 | 2700 | Fortify Health 24 pts Fortify Skill: Restoration 5 pts Resist Normal Weapons 15% | xx000E9C* |
| 21+ | 9250 | 15 | 12.5 | 4000 | Fortify Health 27 pts Fortify Skill: Restoration 6 pts Resist Normal Weapons 15% | xx000E96* |
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.
[edit] Gauntlets of the Crusader
When equipped, the Gauntlets of the Crusader imbues the player with the "Merciful Touch" lesser power, which Heals on touch 50 points.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 1350 | 1.5 | 2.5 | 160 | Fortify Skill: Restoration 5 pts Resist Disease 50% | xx000EAD* |
| 7-10 | 1450 | 1.8 | 3 | 205 | Fortify Skill: Restoration 6 pts Resist Disease 50% | xx000EA7* |
| 11-15 | 1550 | 2.2 | 3.5 | 360 | Fortify Skill: Restoration 7 pts Resist Disease 50% | xx000EA1* |
| 16-20 | 1650 | 2.6 | 4 | 660 | Fortify Skill: Restoration 8 pts Resist Disease 50% | xx000E9B* |
| 21+ | 1750 | 3 | 5 | 1000 | Fortify Skill: Restoration 9 pts Resist Disease 50% | xx000E95* |
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.
[edit] Boots of the Crusader
When equipped, the Boots of the Crusader imbues the player with the "Woodland Grace" ability, which allows you to access the Mace of the Crusader in the quest. It also allows you to travel through the wilderness without creatures (except mud crabs) attacking you. However, you may still be attacked if you are riding a horse.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 300 | 1.5 | 2.5 | 160 | Fortify Skill: Restoration 2 pts | xx000EAF* |
| 7-10 | 400 | 2 | 3 | 205 | Fortify Skill: Restoration 3 pts | xx000EA9* |
| 11-15 | 500 | 3.3 | 3.5 | 360 | Fortify Skill: Restoration 4 pts | xx000EA3* |
| 16-20 | 600 | 3.9 | 4 | 660 | Fortify Skill: Restoration 5 pts | xx000E9D* |
| 21+ | 700 | 4.5 | 5 | 975 | Fortify Skill: Restoration 6 pts | xx000E97* |
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.
[edit] Greaves of the Crusader
When equipped, the Greaves of the Crusader imbues the player with the "Blessing of the Eight" lesser power, which Shields others on touch 20% for 60 seconds.
- Note: There appears to be a bug with the Greaves of the Crusader for levels 16-20 where they possess the enchantment for the Cuirass of the Crusader for the same level. This does not occur for the heavy version of the Greaves.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 800 | 4.5 | 3.75 | 240 | Fortify Skill: Restoration 2 pts Fortify Skill: Destruction 5 pts | xx000EAC* |
| 7-10 | 1000 | 5.4 | 4 | 300 | Fortify Skill: Restoration 3 pts Fortify Skill: Destruction 6 pts | xx000EA6* |
| 11-15 | 1200 | 6.6 | 5.25 | 360 | Fortify Skill: Restoration 4 pts Fortify Skill: Destruction 7 pts | xx000EA0* |
| 16-20 | 8700 | 7.8 | 6 | 990 | Fortify Health 24 pts Fortify Restoration 5 pts Resist Normal Weapons 15% | xx000E9A* |
| 21+ | 1600 | 9 | 7.5 | 1000 | Fortify Skill: Restoration 6 pts Fortify Skill: Destruction 9 pts | xx000E94* |
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.
[edit] Shield of the Crusader
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 4100 | 3 | 7.5 | 240 | Reflect Spell 10% | xx000EAA* |
| 7-10 | 4900 | 3.6 | 9 | 300 | Reflect Spell 12% | xx000EA4* |
| 11-15 | 5700 | 4.4 | 10.5 | 510 | Reflect Spell 14% | xx000E9E* |
| 16-20 | 6500 | 5.2 | 12 | 990 | Reflect Spell 16% | xx000E98* |
| 21+ | 7300 | 6 | 15 | 1500 | Reflect Spell 18% | xx000E92* |
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.
[edit] Weapons of the Crusader
The Weapons of the Crusader are the sword and mace obtained from the quest line. The weapons can be recharged by placing them on the armor stand in the Priory of the Nine.
[edit] Sword of the Crusader
When equipped, the Sword of the Crusader imbues the player with the "Crusader's Arm" enchantment, which fortifies the blade skill by 10 points.
- Note: There are two IDs for five of the leveled swords, the second one of the ID of the sword is the cursed weapon you initially pick up.
| Level | Base Value | Weight | Base Damage | Health | Enchantments | Charge | # of Uses | Weapon ID |
|---|---|---|---|---|---|---|---|---|
| 1-4 | 167 | 23 | 13 | 250 | Fire Damage 2 pts for 2 secs Damage Magicka 7 pts | 300 | 50 | xx000F30* xx000F47* |
| 5-6 | 327 | 27 | 15 | 300 | Fire Damage 4 pts for 2 secs Damage Magicka 15 pts | 500 | 83 | xx000F31* |
| 7-9 | 502 | 31 | 17 | 375 | Fire Damage 6 pts for 2 secs Damage Magicka 20 pts | 750 | 125 | xx000F43* xx000F46* |
| 10-12 | 824 | 35 | 19 | 450 | Fire Damage 8 pts for 2 secs Damage Magicka 25 pts | 1000 | 90 | xx000F3F* xx000F45* |
| 13-16 | 1347 | 39 | 21 | 550 | Fire Damage 10 pts for 2 secs Damage Magicka 30 pts | 1250 | 69 | xx000F3E* |
| 17-20 | 2309 | 38 | 23 | 650 | Fire Damage 12 pts for 2 secs Damage Magicka 25 pts | 1500 | 62 | xx000F3D* xx000F44* |
| 21+ | 3912 | 47 | 25 | 750 | Fire Damage 14 pts for 2 secs Damage Magicka 40 pts | 2000 | 62 | xx000F4A* xx000F49* |
| Weapon Reach: 1.00 | ||||||||
| Weapon Speed: 1.00 | ||||||||
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Damage refers to the base damage rating without factoring the effects of the appropriate blade or blunt skill, or the condition of the weapon.
[edit] Mace of the Crusader
When equipped, the Mace of the Crusader imbues the player with the "Crusader's Arm" enchantment, which fortifies the blunt skill by 10 points.
| Level | Base Value | Weight | Base Damage | Health | Enchantments | Charge | # of Uses | Weapon ID |
|---|---|---|---|---|---|---|---|---|
| 1-4 | 161 | 18 | 12 | 250 | Fire Damage 2 pts for 2 secs Turn Undead up to level 1 for 5 secs | 300 | 100 | xx000F32* |
| 5-6 | 273 | 22 | 15 | 300 | Fire Damage 4 pts for 2 secs Turn Undead up to level 3 for 5 secs | 500 | 62 | xx000F33* |
| 7-9 | 485 | 26 | 17 | 375 | Fire Damage 6 pts for 2 secs Turn Undead up to level 5 for 5 secs | 750 | 53 | xx000F42* |
| 10-12 | 788 | 30 | 19 | 450 | Fire Damage 8 pts for 2 secs Turn Undead up to level 7 for 5 secs | 1000 | 47 | xx000F41* |
| 13-16 | 1261 | 34 | 21 | 550 | Fire Damage 10 pts for 2 secs Turn Undead up to level 9 for 5 secs | 1250 | 44 | xx000F40* |
| 17-20 | 2114 | 38 | 23 | 650 | Fire Damage 12 pts for 2 secs Turn Undead up to level 14 for 5 secs | 1500 | 41 | xx000F48* |
| 21+ | 4017 | 42 | 25 | 750 | Fire Damage 14 pts for 2 secs Turn Undead up to level 17 for 5 secs | 2000 | 46 | xx000F4B* |
| Weapon Reach: 1.00 | ||||||||
| Weapon Speed: 0.90 | ||||||||
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Damage refers to the base damage rating without factoring the effects of the appropriate blade or blunt skill, or the condition of the weapon.
- The following information has been taken from UESP:
In-Game Formid: The pages on individual mods often contain Object IDs for items or spells. In all cases, the first two digits of the Object ID are listed as "xx" because the first two digits are variable, depending upon the number of mods you have installed and the order in which they were loaded. If the mod in question is the first (or only) mod you are loading, the first two digits will be "01", for the second mod "02", etc.
